The game requires a fair amount of micromanagement (although less than other simulation games). The player takes on the role of the ruler of a civilization, starting with one (or occasionally two) settler units, and attempts to build an empire in competition with two to seven other civilizations. The game's objective is to "Build an empire to stand the test of time": it begins in 4000 BC and the players attempt to expand and develop their empires through the ages from the ancient era until modern and near-future times.Ĭivilization is a turn-based single- or multiplayer strategy game. From Wikipedia: Sid Meier's Civilization is the first in a series of turn-based "4X"-type strategy video game created by Sid Meier and Bruce Shelley for MicroProse in 1991.
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